#ifndef GAME_HPP
#define GAME_HPP

#include <SFML/Graphics.hpp>
#include "Player.hpp"
#include "Enemy.hpp"

class Game {
public:
    Game();
    void run();

private:
    void processEvents();
    void update(float dt);
    void render();

    sf::RenderWindow window;
    Player player;
    Enemy enemy;
};

#endif // GAME_HPP